Kubrick apparently experienced directing the Apollo 11 scam as boring work. In the film, he therefor makes Jack play with a tennis ball, instead of attending to his creative (writing) work. By choosing King’s “The Shining”, Kubrick found exactly the right storyline to make his hidden confession about his involvement in the staged moon landing of Apollo 11. On top of that, the numerological “coincidences” are that the value of “Jack” is 7 (representing the control freaks), and the value of “Danny” is 22, meaning communication! SLIDE PHOTOGRAPHY FILM THE VEGAS CONNECTION AKA HOW TO PULL IT ALL OFF Once the decision to simulate all moon voyages was made, NASA and the Defense Intelligence Agency moved swftly. A code name was created : ASP (Apollo Simulation Project), and the effort was divided into the following tasks : 1. Secret top level organization and management 2. Intensive security, including counter-intelligence 3. Undercover procurement of personnel 4. Clandestine equipment design, manufacture, installation and operation 5. Coverup communications, including wiretaps and taping 6. Covert planning and special projects (Aerospace "plumbers") SECRET TOP LEVEL ORGANIZATION & MANAGEMENT After all, as most aerospace insiders know, the Apollo project was actually a military mission to determine the feasibility of using the moon as a military base of operations against foreign powers. Furthermore, almost 75 per centof all NASA effort was basically military - not space! When the capability of controlling orbiting H-bombs became a reality, the moon became far less important to the Pentagon's planners. Who needs a moon base when it's possible to destroy any or all of the planet with bombs disguised as communications satellites that orbit the earth 24 hours a day, they reasoned. However, despite this diminishment of interest, the military was still strongly supportive of any activity that would enhance U.S. prestige worldwide. Thus, the DIA was structured to provide services to NASA, as shown in the chart. How these various departments or divisions functioned is described in the interpretive tabulation. Although more than 300,000 persons were directly involved in the building of the atomic bomb (1942-45), no significant information whatsoever reached the public. Thus was established a viable precedent for ASP. The ASP managers could not only point to the Manhattan's success in secrecy, but could use their methods. After all, in an America which has been sliding towards a police state for years (wiretaps, no-knock, civilian surveillance), it was a relatively simple matter to apply these techniques of cloak and dagger to ASP. Rigidly tight security develops Itself a perfect position. Anyone can be excluded by the principle of "need to know". Since NASA has always been 75 per cent military and certainly ASP was in this catagory, preventing anyone high or low from seeing certain hardware, data or locations, was as easy as dropping a thick curtain. Further, anyone who comprised a threat or knew too much could be taken care of In a number of interesting ways. And all of these measures were justified as being the protection of the national interests. One of the first security measures undertaken by the ASP Security Staff was the establishment of a base of operations. It was the exciting appeal of a nearby resort city. Thus, it was no accident that the ASP base was located 32 miles east of Mercury, Nevada. The land surrounding the base has long been controlled by the U.S. Air Force and the Atomic Energy Commission - a double threat to any Interlopers. In this view of the region it may be seen that any trespassers would show up instantly on the screens of the constantly-on TV monitors. Also, control of personnel through the few checkpoints could be accomplished with efficiency and dispatch. The Mercury ASP base was desirable from a number of security-related standpoints: 1. Strange shipments could be delivered inside trucks marked with the dreaded "radiation" sign. 2. Staff could come and go via the heavily guarded airfield. An elaborate warning-wave-off radioradar protection system prevented any private planes from using the field except for dire emergencies. Even then, strangers were prevented from actually seeing anything of a compromising nature. 3. Odd noises, weird devices, excavations were permissible since no outsiders had visual or audio 4. Coded communications could be made by regular or incredibly high frequency microwave radio. 5. Tensions could be relieved by making the less-than-one-hour trip to Las Vegas, a 24-hour-a-day, seven-days-a-week, anything-goes resort boasting more than 30 large casinos. Last but far from least, a liason was established with the hidden rulers of Las Vegas, the crime organization chieftans. When needed, services could be exchanged on a mutually beneficial basis, Le., large sums of money for use of expert "button men". The Cosa Nostra staff presented no problems for ASP Security; they had centuries of practice in remaining silent. U.S.-Mafia criminal cooperation was hardly new. Mafia chieftans aided American troops. During the invasion of Sicily during WWII Staffing ASP was not as difficult as it might appear to the layman. First, everyone has a price although sometimes the price is one's life. Notwithstanding diehards, recruiting of ASP people went swingingly. People love to know secrets and they also love to have lots of money to spend. ASP provided both. Salaries of $50,000 for minor technicians were not uncommon. We have deleted the pay of higher staff personnel out of sympathy for the taxpayer who might be reading this chapter. In addition to salaries, expense accounts for "rest and relaxation" were virtually unlimited. It is interesting to note that during the build-up of ASP facilities near Mercury, income for many of the Las Vegas casinos hit new highs. Three major categories of ASP personnel existed: 1. Top level management, including DIA and supplemental agency support. 2. Interface personnel, many on "need to know" basis. 3. The astronauts themselves. Recruiting of the first two categories was done on a money first, patriotism second, basis. It was eminently successful. More descretion was required in obtaining the cooperation of astronauts. For these dedicated and brave men, the following arguments were used: A. The moon mission was tremendously important to the continuance of the United States as a (or THE) power in political, military, scientific and technical areas. B. Billions of dollars and several lives had been spent so far; to scratch the mission at this point (1983) would be disastrous to the administration from a public relations standpoint. NASA was in the same position as a Vegas gambler who is in too deep to quit. (NASA's self-interest was also a strong influence: it is a truism that all bureaucracies seek to expand or at least perpetuate themselves.) C. There would be no danger since the men would not exit the earth's gravitational field. D. Fame and fortune would be theirs, tarnished only slightly by the fact that the voyage would be illusionary. slide E. Intimations that refusal could bring reprisals ranging from demotion to in-flight "accidents". There was no need to remind the candidated of the eight astronauts who had died accidently during the early phases of Apollo slide NOTE: Thomas R. Baron, an employee of North American Aviation, Apollo's prime contractor, submitted a 500 page report on the inadequacies of the program following the fatal fire on Pad 34. Shortly thereafter, Baron was killed when his car apparently stalled in front of a locomotive. In addition to these cogent persuasions, the men approached had lifetime histories of obedience. All were or had been in the armed forces and were accustomed to accepting assignments regardless of risk or rather, in spite of risk. Most pilots are extroverted, game-playing individuals. Thus, it was a relatively simple matter to train the astronauts to play their respective roles in the high drama of ASP. As with most machinery, strains may develop in humans under stress. The recent breakdown of Edwin A. Aldrin, the lunar module pilot, could be an indication of second thoughts. In summary, ASP recruitment was an unqualified success. That no information has been revealed to this day is not surprising. A CIA-sponsored group known as Air America is noted for its two distinct types of alumni: The silent and the silenced. SLIDE Once a base was established and security ineffect, the preparation of simulation equipment could begin. A complete set of the moon was built in an underground cavern at the ASP base. Every location that would be used for landings was created in exact detail. This elaborate sound stage was code named Copernicus, after one of the lunar craters. It soon earned the name "Cuss" because of problems in lighting and sound. In addition, scale models of the earth, sun, moon and other bodies were carefully built and mounted within a planetarium-like device so that they could be positioned and photographed with accuracy, repeatability and believability. The underground sound stage resembled those at a major Hollywood studio complete with overhead catwalks for lighting, camera dolly tracks and other basic filming and TV equipment. In addition, there was a plethora of special effects tools, including high intensity lighting to imitate the harsh glare of sunlight on the airless moonscape. All scenes of the Lunar Excursion Module (LEM)were filmed on this set with the astronauts as "stars". There were no more problems than would appear during the filming of "Star Trek", "2001, A Space Odyssey", or "Silent Running". After all, Hollywood grips and gaffers, cameramen and directors had acquired long experience in science fiction film production. A plus for the project was the advantage of filming silent. All voices and equipment sounds were dubbed in by an elaborate sound creation and dubbing studio immediately adjacent to the moon set. SPECIAL NOTE: In the film "Diamonds Are Forever", with Sean Connery playing the role of Agent 007 - James Bond, there is a curious and unexplained scene. He enters a secret research facility in the Nevada desert by ruse. Suddenly he finds himself in a large room in which there is an authentic moon landscape. Lumbering about in their clumsy space suits are two would-be astronauts. Nothing happens, the scene is not explained, and the viewer is left to ponder Its significance. Could it be...? Yes, it could! https://www.youtube.com/watch?v=IJSvQ80p1ks SIMULATION PROPULSION HARDWARE SLIDE The term "hardware" became a standard term in the aerospace Industry for anything that was not stored in a file cabinet or recorded on tape. In short, it meant anything that was manufactured: from an Automatically controlled solenoid to an IDIOT (Intermediate Digital On-Line Transducer). From the date of the decision to simulate, a modified hardware program was conducted. For example, the Saturn C-5 moon rocket assembly was built to specifications with one major modification: instead of the totally unreliable F-l engines, five booster engines of the more dependable B-l type as used in the C-l cluster for the Atlas missile were used. Although a cluster of five B-l engines produced only one-half of the output of a single F-l chamber, the power (750,000 pounds thrust) was sufficient to launch the virtually empty Apollo vehicle. If the rocket had been in its designed form it would have weighed 6,000,000 pounds, or 3000 tons fully loaded. This is the weight of a U.S. naval destroyer, further pointing out the total impracticality of the venture. However, by eliminating every apsect of the moon voyage - fuel, heavy engines, LEM vehicles, etc., the total weight of the modified, shortrange, simulated voyage Apollo was less than one-twentieth of the original, or about 150 tons. This loading was well within the capabilities of the B-l propulsion units. Also, since the originally planned two million parts were reduced to a mere 150,000 gadgets, the success of the limited mission was virtually assured. However, even C-l Atlas engines were known to explode on the pad or shortly following launch. Thus, the escape module for the astronauts was left intact and functioning. If there had been an accidental loss of thrust or other mishap, it would have been simple to have the "saved" astronauts merge from the escape module after its recovery. COVERUP COMMUNICATIONS, INCLUDING WIRETAPS AND TAPING Although the most critical element from the standpoint of press and public relations interface, simulated communications and printed data were technically the simplest to produce. 62 First, an agreement was obtained by DIA and ASP representatives working with and through the semisecret Council on Foreign Relations. This agreement being a reciprocal one that would ensure silence on any revelatory Apollo Information by major foreign powers. Russia was the only nation that had the,sophisticated tracking radar capable of foUowing Apollo and thus sabotaging the simulation. But Russia was planning extensive commercial exchange with the U.S. and intelligently recognized that they would gain no real advantage by destroying the U.S. myth . After all, their space program had always been ahead of ours and this fact was weU-established worldwide. Actually, there has never been a real problem between or among major nations where control of the masses has been a consideration, i.e., cold and hot wars to keep the masses occupied while they are being fleeced before slaughter. . The presentation of "on-scene" data was divided into these categories: 1. Visual presentations to the public or uncleared personnel. A. Launch B. Re-entry (although out of sight of carrier crews) 2. Radio transmissions during launch, trip to moon, exploration and return. 3. TV transmission from the moon. 4. Still pictures; black and white and color. VISUAL PRESENTATIONS Hair-raising for the simulators but most convincing to the public were the launches. After all, if people could drive to the Cape, park and see an immense rocket lift itself off the pad, was this not the ultimate proof that a trip was, indeed, being made to the moon itself? The fact that once out of sight, the vehicle traveled a sub-orbital trajectory to the south polar sea (and jettisoned), did not diminish in any way the blazing glory of the launch to the moon. The return to the earth by the astronauts in their re-entry module was far less risky than the launch. This was true since it waseffected by dropping the module from a C-5A cargo plane. Just prior to this drop, they were picked up at a super-secret, well camouflaged island south of Hawaii. It is interesting to note that the module was always dropped out of sight of the carrier's crew. Had the simulators desired, it would have been possible to drop the module into the Pacific from a far-ranging nuclear submarine. However, the plan method was chosen since it required a smaller crew "in the know" and ease of security that evolves from a hidden air base (Tauramoto Archipelago.) They are then flown back and sent to Las Vegas to party for two days then flown to the live set to do a taping of the moon landing with kubrick (why do this live?) Was the Apollo project, real or otherwise, simply a gadget? Was it really one of the means that the controllers use to retain their control? I think the answer to that is yes. However, it was more than just a 30 billion dollar astrophysical toy; it was a replacement for a shooting war. As Shakespeare so wisely said, "Sweet are the uses of adversity." Although the Apollo project was adverse In the sense that it did little more than give employment to many people and advance certain sectors of science, it did allow the present warfare state to maintain the economy without killing a lot of people. In that repect, the Apollo was a "good" project. But viewed from the present day of $1 per loaf of bread and 50 cents a pound of sugar, It was really only a stopgap measure; one designed to maintain control for a few more years while the controUers worked on more lasting schemes . Apollo was a part of the economic disease that now threatens to create monetary havoc not only in the U.S., but worldwide. In that sense, it was genuinely adverse, but only for a limited time. It has been obvious to many that the American standard of living could not continue forever in the midst of abysmal poverty In many other parts of the world. Even though we have been able to live affluently in a wartime of quasi-wartime economy since about 1939, it was inevitable that one day we would no longer be able to borrow to support an unreal and profligate way of life. Ultimately, the pyramid-building phase (throwing money into unproductive projects) had to come to an end. RADIO TRANSMISSIONS Of utmost simplicity, once installed and checked out, was the radio data transmitted "from" the moon vehicle. Secret, leased and well-secured telephone lines were connected to the antennae inputs of all space communications centers. These included the major tracking stations in Australia, Africa and the west coast of the United States. To accomodate amateur radio operators who might want to tune it, identical broadcasts were made from an orbiting satellite. So perfect were all of these simulations, that the momentary blackout when the module was supposed to be behind the moon was faithfully reproduced. TELEVISION BROADCASTS Unquestionable the most interesting and entertaining for all concerned (simulators and fools alike) were the scenes of astronauts gamboling about the lunar set. In addition, these delightful frolics were really elementary exercises for the stage crews. After all, decades of special effects development for the motion picture industry preceded the need for this expertise . A curious anomaly occured with respect to this phase of the simulation. The set had to be photographed through filters and electronic "noise "had to be added to avoid a too-perfect picture. Otherwise these scenes would resemble too closely the action from "Star Trek" and other science fiction presentations. Even so, many viewers in bars and country clubs all over the U.S. suspected rather loudly that the scenes were a fake. Little of this reached the newspapers. Note in this montage of photographs of the astronauts "at work" on the moon that the simulation was simplicity itself. With a totally black space background, a rough but firm moon surface and the LEM featured prominently, the reasonably authentic lunar scene was well within the capabilities of motion picture set designers and special effects experts. The range marks lend an uncanny resemblance to reality - a tribute to the painstaking work of the simulators on an unlimited budget The simulators had a choice of several expensive earth models for their "blue-green-island-in-space" photos. Again, highly developed Hollywood techniques allowed many types of pictures to lie with great believability PLANNING AND SPECIAL PROJECTS This department was charged with the overall responsibility for planning and direction of the simulation. They also undertook (an appropriate word) to cover up any errors of theirs or any other ASP group. It included such elements as: FAVORABLE PUBLICITY RELEASED THROUGH ALL MEDIA The astronauts and their families as viewed through a bottle of syrup. The success of various flights and tests, heavily colored. Advantages of space flight. Many articles were ghostwritten for such characters as Wernher von Braun and appeared in popularized science magazines. Diagrams of space trips. Photographs of lunar landing vehicles, space suits, food and drink, including a new radiator cleaning agent called Tang. Puffery for such over-fed NASA pontiffs as James E. Webb. . Another example of the work of the PASP Group. APPENDD( SCHEDULE AND CHRONOLOGY OF SIMULATED MOON FLIGHTS ITEM REMARKS CLIPPED TIMETABLE FROM EVERNOTE Once the Saturn was out of sight and until the capsule "returned", all evidence of the "flight" was in the form of electromagnetic wares. These, of course, are simple to simulate and transmit. Any or all of the four systems described below could have been employed. Others may have been used but these appear to be the most logical. LEASED PHONE CONNECTIONS The basic system was provided by direct wire connections interspersed with microwave transmissions. All were basically Bell System communications on a CIA basis : no monitors, or total "hands off*' by the lessors. At the input were, of course, the synchronized tape decks that provided the complete moon landing simulation. It should be noted that these included the response and "recommendations" of Mission Control at Houston. In other words, these tapes were not just transmissions from the moon — they included all audio and the simulated video from the moon set. Thus, Mission Control at Houston and all other communicators were speaking into essentially dead mikes. Data sent into oscilloscopes, graphic recorders and TV screens showing data displays, computor recording banks, were all from this one master tape. Again, there could be no error since all events had been meticulously recorded even to the "boo-boos", jokes and seeming improvisations of the astronauts and their counterparts on earth. Experience for this masterful presentation was derived from decades of sound track effort for both motion pictures and TV presentations of science fiction adventures. LOW FREQUENCY TRANSMITTERS Unknown to most Americans is the existence of an ultra-low frequency transmission station in a northwestern state. This facility is used to broadcast messages to submerged nuclear submarines. The radio waves sent by this station are so long they are lethal to humans if the latter are adjacent to the transmitter. This permits automatic security. Also, the receivers are of special design and few amateurs would even dream of receiving this type of broadcast. Therefore, ULF was used as a backup to the other methods of transmitting Apollo simulation data of all types . SATELLITE The most sophisticated method was microwave satellite to microwave. As a backup, a special satellite contained a tape unit that could be triggered by the ASP control station at Mercury. Thus, there was redundance to the redundancy Buzz Aldrin was a Manchurian candidate? Research into his nervous breakdown
Below is what I have created for my upcoming campaign. They will be mainly playing in Cape Town in Azania. - Most of this information has been created by me, as there was not a lot of "cannon" game information in the books. where there was info, I tried to use it as much as possible. (but I also had to make it mine, so...some liberties have been taken). My questions are what do you think about it, should I change or add anything...or is it a nice starting point for what players would know about the nation and city they live in. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Azania (South Africa): The Azanian Confederation was formed in 2040 when the Cape Republic, Oranje-Vrystaat, Trans-Swazi Federation, and Zulu Nation decided to combine into one nation. It fully participates in the Global SIN Registry Geography: The whole central and northern area is on a great plateau · Northern Azania is almost all rain forest · Easterly and center Azania is all arid desert · Center Azania is mostly savannah and scrublands · Westerly and center Azania is all plainlands · Southern coast of Azania is varied and mountainous There are gold mines and diamond mines that give Azania it’s wealth · It is not uncommon to see slaves and indentured servants Weather: · Generally, the climate is temperate (remember that the seasons are opposite of North America) · It doesn’t rain often, but when it does, it rains for a long stretch of time. o This doesn’t include the far northern and the eastern region around Pretoria and Zulu o This also doesn’t include Cape Town that has a dragon that makes it rain Travel: There are several highways that crisscross the nation (The below are the ones that are still mostly intact and maintained) · The N1 is the fastest route to and from Cape Town to Pretoria o The “No-Oners” is a gang that is found between Cape Town and Pretoria and frequently travel the N1 looking for those targets that are easy pickings. They are responsible for smuggling and trafficking the majority of contraband between the cities. · The N2 is along the south coast from Cape Town · The N7 will take you north up towards farmlands where it abruptly ends in a crater · The N12 breaks from the N1 and takes you north through farmlands to the “Central Kalahari Reserve” o The “Grey Coats” are a gang that operates from where the N12 breaks north, and highway road travel is safe if you pay the tolls that they enforce throughout the stretch. They are not that large though and will stay away from protected targets. · The N3 will take you to and from Pretoria to New Hlobane A super railway system runs the entirety on the country, and the main line runs from Cape Town to Pretoria · It runs semi close to highway N1 (running next to it at a few stretches and runs a couple miles away at others) · This rail system is protected and well maintained · It is also instrumental for getting workers, tourists, and cargo between the cities Languages: · English and Afrikaans are tied for the most known/used languages o English is more prevalent in the large cities and Afrikaans is more prevalent everywhere else · The second most used language is Portuguese, and the third language is German · The largest language spoken with in the Wakyambi Elves is Zulu · After that; it is crime languages (Russian, Italian, Cantonese) and dialects (Swazi, Tsonga, etc.) Flora and Fauna: · The biodiversity here is too numerous to list, but all the standard African critters are present o Awakened creatures are in excess, take a guide or ranger with you § Those that stray far from the highways and roads end up missing ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cape Town: If someone could describe Cape Town in a single sentence it would probably be… · A land where riches such as diamonds, gold, and uranium spring from the soil like savannah grass, life is still the cheapest of commodities and people are still desperate enough to indenture their offspring to corporate strip mines. It is not the biggest city in Azania, but it is the most diverse and the capital of the country, as well as being the home to the most elite and powerful creatures in the nation. <> Leadership (movers and shakers): Mujaji(f (dragon) The Rain Queen – Great Feathered Serpent) Richard Wong(m (dwarf) Mayor) Jan Vermeer(m (human) CEO of DeBeers-Omnitech ()Diamonds) Erich Sladek(m (ork) Lone Star Police Chief) Jabu Goduka(m (human) District Attorney) Tanya Solari(f (Elf) Ares District Director) Quinton Lavigne(m (human) Neo-Net District Director) Steven Mbulo(m (troll) Military General) Rondo Gibbon(m (dwarf) Shiawase District Director) Tricia Mika(f (human) Evo District Director) Newton Buccan(m(ork) Elite – Wealthy Investor) Cayla Maille(f (human) Elite – Wealthy Philanthropist) Watha Yol(m (Elf) Elite – Wealthy Investor) MabukiNjombo(m (elf) Former “Rain Queen” Shaman) LuisBarreto(m (human) Pirate/Philanthropist/Humanitarian) Malcolm Slayton(m (human) Silver Skull Transportation CEO) Parliament council members: These are a few of the persons that handle all the nation’s major decisions and also reside in Cape Town. (where-as not an official member, Mujaji is always welcome when she wants) Nancy Finch(f (human)) Sarah Tempra(f (dwarf)) Fando Vuyo(m (Elf)) Demetri Olof(m (human)) Elizabeth West(f (human)) Sean Killdeer(m (troll)) Peter Williams(m (human)) Hank Ford(m (ork)) Robben Island: · Robben Island is an island located on the table shelf and is approximately four miles northwest away at its closest. o By boat it takes approximately three and a half hours to ferry there, as there are many maritime hazards. o It is most notably known for the military base and the prison it houses § It also has a small airport and community of military family members Neighborhoods (the bowl): Those that live in the bowl are not necessarily any better off then those that live in the fringe, they just get away with more. Some well-known locales: Waterfront: · Visible from almost anywhere in Capetown, the blue harbor swarms with ships of all flags. · This is the city’s seaport and despite Mujaji’s attempts, this remains in the hands of pirates and gangs. · However, with the presence of corporate district offices, there is a common set of unspoken rules that keep trouble to a minimum. · Victoria Wharf Mega-mall · Cape Town Customs Office · Two Oceans Aquarium Mouilli Point: · This neighborhood lies west of the waterfront, but still on the coast and lies within the harbor, and it also houses the large stadium (Green Point Stadium) where several sports are played. · Several elite condominiums and resorts have also been built here. · Home to upscale fortified gated estates of the super wealthy. · This is also the home of the largest park in the city. · Metropolitan Golf Club · Green Point Stadium · The Granger Hotel Downtown: · This area has seen the most renovation and revitalization in the past decade with an uncountable amount of nuyen poured into it. · It rivals other large city downtowns like Seattle, Detroit, and Berlin in way of scope and verticality. · Several large corporations have headquarters or district offices here, as well as housing large mega-mall/apartment complexes. · Kirstenbosch Botanical Garden (Biotech greenhouse dome) · Castle of Good Hope · Cape Town City Municipal Buildings · Arcade Café (BaClub) · The Gin Bar (BaClub) · Publik (Dance Club) · Quiksotic Train Terminal · Ares Macrotechnology Capital Building The Gardens: · This neighborhood is located south of Mouilli Point and is home to middle/upper-class families and tourists. · The closer you live to the mountain, the nicer houses you will find, and the closer to the coast you will find apartment complexes. · This district is also named after its many gardens, botanical works of art, and luxurious fountains. · Newmark Hotel and Garden · Protea Zoo · Stella Varis Garden and Fountain Castlen: · South of the Garden along the coast and tucked away from the drek of city life you can find Castlen. · There are few ways to get to this uber-rich neighborhood and all are closely monitored. There is a stretch for commercial… · To even work as a servant in this neighborhood, you have to go through a vigorous background check. · The Crystal Fairway (Golfcourse) · The Roundhouse (5-star restaurant) · Bungalow 52 (Dance Club) Buisenkant: · This neighborhood is located south of the downtown district, and has some of the best nightly views, too bad it is overpopulated. · This area would be the slums of the bowl, with houses practically built adjoining and on top of each other. · Those with the most money can afford the houses closer to the mountainside and thus upper manses with views. · De Waal Park (and accompanying Molteno Reservoir) · Marko’s Killa’ Party (Outdoor Club, Amphitheater) · The Lions Hotel Neighborhoods (the fringe and sprawl): For all the money spending going into the neighborhoods of the “Bowl”, the rest of the sprawl has been left to filth and decay Some well-known locales: Lower Addeley: · East of Waterfront and northeast of Longmarket, the “Low-ady” is mostly industrial shipping and industrial manufacturing · This is also where the airport is located. · It has been rebuilt to accommodate leisurely activities. Far north, is where the dismantling of old ships happens, they are run-a-shore and those that want, get to work on them. · Cape Town Airport · Brooklyn Tower “the Brook” (Mega-mall) · Buffelsfontein Hotel Crossroads: · This area is actually four neighborhoods that all border each other where the N1 and N7 highways intersect. · These areas are mostly lower-class poor and industrial neighborhoods, that most choose to forget or look the other way. · Summer Green: Spearhead Business Park · Summer Green: Chemira Tek HQ · Edgemead: De Akker Pub (Bar) · Edgemead: Cape Town Community College · Acacia Park: St. John’s Church · Acacia Park: Maitland Cemetery · Glenwood: Planet Bar (BaClub) · Glenwood: N1 City Mega-Mall Vesperdene: · This neighborhood lies east of downtown and is one of the more affluent (but still middle-class) and commercial areas of the fringe. · It also could be because it is pretty much just a huge bazaar and one can find pretty much anything here for a price. Tourist and criminals travel these streets and visit these locales. · Indra (Dance Club) · Dunn’s Dungeon (BaClub) · Magica Roma (Bawell known magic shop) Pinelands: · The largest neighborhood in the fringe, it is located east of Vesperdene and is like a small city in its own right. · West of the N7 is mostly made up of lower-class apartment complexes and east of the N7 is middle-class suburbanite homes. There is a downtown that spans the whole distance of the N7 within the boundaries of this area. · West of N7: Star Holiday Mega-Apartments · West of N7: Neo-Net Grid Housing · West of N7: Morningside Mega-Apartments · East of N7: GrandWest Casino and Resort · East of N7: Renegades Pub (Bar) Gugulethu (the Gut): · This area is located south of Vesperdene and is a slumland. · Whereas not as bad as Longmarket, it is still the bottom of society and slummy · Belmont Square (series of Mega-Apartments) · Cambridge Quart (series of Mega-Apartments) · Rondebosch Commons (Park) Longmarket: · This neighborhood is located south of the Pinelands and east of Gugulethu. · This is also where a lot of gang activity takes place, as does smuggling and black-market importing. This is a neighborhood where even Lone Star will refuse to go to answer calls of criminal activity. · Mostly slums and nobody ever goes there to visit · These are mostly just metal shacks huddled together. Organized Crime: Mujaji recently decimated the powerful crime families, in an order to stem their illicit activities, this has left a large power vacuum in the city, that criminals and shadowrunners alike are weighing the options to take. There are three factions that have seemingly survived the “purging” and are vying for control of the cape. · With the deaths of the boss Anthony Ferraro and underboss Killian O’Neill, the Mafia has been in an inter-political war where the “capos” are struggling to decide on a leader. o Joseph Ferraro claims he has the greater entitlement to the spot, as his Uncle was the boss. § Joe is also rumored to be the richest and rumored to live in the “Castlen” neighborhood. o Sean O’Neill is demanding he is the rightful heir to command, as he is the son of the underboss. § Sean is rumored to control the largest force of mobsters. o Nicolas Panchini is claiming that it is time for new blood and ideas, as the last regime brought death. § Nick makes sure to get any rumors squashed but ask around everyone has ideas. · The Vory were also decimated and lost a lot of their command; however, they were quick to hash out new leadership quickly; and in doing so have also been able to take territory from the Mafia. o It is rumored that the new “Prakhan” (leadeboss) is “Vetka Artov”, she used to be the “Obshchak” (security overseer) § This is a tall muscular female troll, no one messed with her before, and now even more so… · The “Blue Lotus” Triad survived and has quickly claimed with force the old Yakuza territories of Vesperdene o It is rumored that have a powerful backer assisting them. Gangs: There are eight main gangs that reside within and battle for neighborhoods; then there are several minor subsidiary gangs that control smaller “blocks” within those larger main gang territories. Below are the gang names and within that will be listed a few minor gangs they control. · The “Drek-Heads” reside in and claim the northern part of the “Lower Addeley” as their own. It is rumored that the Drak-Heads are being led by Luis Barreto, a rumor that he vehemently denies. And no one has been able to expose this rumor to be the truth. o The “Scrappers” control the criminal enterprises of “Dismantlers Corner” north of “Lower Addy”. o The “Picaroons” reside in the “Racine Block” of the “Lower Addy” and are known for carjacking and piracy. · The “Clowns” used to be part of the largest gang in the entire nation, the “Hard Time Kids”, but a recent schism has wrenched them apart. They are now known as the Clowns and despite the name are just as bad, if not worse than they were. They reside mostly in the “Longmarket” but are found in the “Pinelands” too. o The “Jesters” reside in the “54th Block” of the western “Pinelands” and are more small-time criminals than anything else. § The 54th Block is also the location of the “Morningside Mega-Apartment Complex” o The “Ha-ha Boys” reside in “Beggar’s Point” in “Longmarket” and are more violent than the clowns. · The “Harvesters” are mostly found in the Matrix where they steal and extort the common wageworkeslave. Outside of the Matrix they reside in southern “Buisenkant” and deal in counterfeiting, Loansharking, and gambling. o “DotEXE” works for them outside of the bowl and resides in the “Frankfort Block” of Vesperdene. · The “Tusks” are primarily an ork and troll gang that will sometimes allow those that are not orks and trolls entrance if they prove their worth and dedication to the gang. They reside in within the “Acacia Park” region of the crossroads. o There are no smaller gangs that work directly for the Tusks. o The Tusks associate with many gangs and on any given day they could be an ally or an enemy. · The “Reapers” are the only major gang that requires you to be awakened to join. They mostly deal with the occult and some even call them a cult with their rituals and practices. They reside in “the Gut”, but their influence is felt through-out the entire city by way of the astral realm. o The “Spirit Guides” are an organization that claims no affiliation with the Reapers, however, most of the known members of the Reapers were once Spirit Guides. The guides are a pseudo religious group that worships astral creatures. They have “lodges” located all over the city. However, unlike the Reapers they will recruit non-awakened. · The “Draak Elwe” are a group of gang bangers that consider themselves trophy hunters more then a street gang. They call Vesperdene their home, but travel throughout the city and nation hunting the Zulu Wakyambi and other; quote, “over-abundant species’. o There are no smaller gangs that work directly for the Draak Elwe. · The “Red Demons” are the city’s resident go-gang. They reside and strike bystanders along the northern part of the N7. This leads to clashes with the Drek-Heads and the scrappers. Lone Star has also upped its manpower in this region, but with an already tight shift of officers working night and day, it has been hardly an improvement. o The “Speed-Freaks” are a gang that deals with primarily moving cargo safely for a cost. They can be found in any blackmarket where one would need to get things into or out of city limits. o The“Road-Master” is a gang inhisown right, although there are many who take up the mantle of road-master within it this gangs ranks, it is believed that there is an original person, an old shadow-runner, that controls the far northern stretch of N7, by the boarder through military like force. No one has ever seen him or has there been a recent accounting of an attack. · The “Sisters” were recently run out of Acacia Park and their church, the famous St. John’s Church, by city municipalities and have moved to the “Summer Green” region of the crossroads. They are a religious gang that is all female and is militant and brutal. o The “Crusaders” are the militant arm of the Sisters and are just as violent and vicious as their historic counterparts. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pretoria-Witwatersrand-Vaal (Johannesburg): Northeast of the center of the country you will find the remains of Johannesburg, a once great city is now just a huge slum encircling the inner city reserved for the elites and administrators that run the labor camps. · This is the largest city in Azania, but that size comes from two cities merging and the vast sprawl that extends from the center <> Leadership (movers and shakers): Marielle Castilione(f (human) Mayor) Trenton Jobs(m (human) Metro Police Force Chief) Tandi Izula(m (ork) District Attorney) Galen Kader(m (human) Saeder-Krup District Director) Vala Ifu(f (Elf) Neo-Net District Director) Ganya Ulwazi(m (elf) “King of the Garden” ()lord of the slums) Malik Basset(m (shapechanger) Prime Minister of Azania) Nandi Mogayna(m (human) Council of city affairs – Transportation) Darron Frack(m (Elf) Council of city affairs – Logistics) Lori Hadel(f (human) Council of city affairs – Human Services) Zonke Opopa(m (dwarf) Council of city affairs – Safety) Ingwe Layga(f (human) Council of city affairs – Operations) Parliament council members: The Parliament Building can be seen in the very center of the picture above These are a few of the persons that handle all the nation’s major decisions and also reside in Pretoria. (where-as not an official member, Mujaji is always welcome when she wants) Yuko Locke(f (Elf)) Kwanele Nana(f (human)) Lunga Catz(m (human)) Cole Hayland(m (Elf)) Mercy Bennett(f (human)) Jama Mange(m (human)) Kennith Stoyer(m (dwarf)) Maddie Sharp(f (ork)) Ndonsa Endika(f (troll)) Gentry Foster(m (ork)) Eli Wood(m (human)) Nolan Richards(m (human)) Kayla Steward(f (Elf)) Abelo Nowlz(m (human)) Ufasimba Dulaka(m (Elf)) Isabelle Mitchel(f (human)) Neighborhoods: The neighborhoods are broken into zones, these zones have names associated with them, but can be commonly identified by numbeletter Zone “A” and “B” are both inside the massive walls, the other six zones are numbers and represent 1/6th of the outer portion of the city, alphabetically. Zone A – (Randburg – dual inner circles ): · This is where the elite and rich live, and it is protected as such. · Most of this part of the city is clean and white · Travel to and from and even through in some places is closely monitored and check pointed. There are no ground passageways outside of this zone that lead outside of the walls, that are not heavily monitored. Zone B – (Johannesburg – outer circle)): · This where the uppemiddle class and also the servants live. · Travel through-out this area is as free as any other city, however, there are check points to move outside of the walls. · Lone Star has a national large headquarters here. · The largest “Urban Brawl” stadium is located here and spans several city blocks Starting clock-ways (north) and going around... Zone One – (Tembisa): · This is mostly commercial and lower-class to middle-class residents that live in this zone. · This section is built up and is mostly made up of multi-story buildings and well-kept streets. Those that visit Pretoria for work or pleasure will often stay here if they cannot afford the inner circles. Zone Two – (Kempton Park): · Mostly lower-class residential, and unmaintained parks dot this zone with habitation. · This glorified slum is not as densely populate as zone 04 or 05, and as such, the shacks are a little more well build and most are built on a stone/brick foundation and have a second or third story. · The further you get away from the city This zone is farmland. Zone Three – (Alberton): · One can find mostly slums and industrial parks here, it is not uncommon for large caliber weaponry to be brandished here with no repercussions. · For a price though, you can rent personal security while there. · The “king” controls this zone as well and has his own personal security force that he employs to keep the peace. Zone Four – (Soweto): · This cesspit and slum, is also the largest zone, and extends out to the Driefontein Mine · This zone is controlled by slums Ganya Ulwazi, the self-proclaimed “King of the Slums”. As such no work gets done without his approval and assistance. · This zone is mostly comprised of tightly condensed shacks. Zone Five – (Roodepoort): · This is all lower-class with a few strips of slumlands near the south · This zone is mostly farmland and that land acts as a barrier from the slum of zone 04 and the nicer zone 06. · Parts of the southern region and the farmlands of this zone are controlled by the “King” and his “Pretorian Guard” · It is crucial that the food crops are maintained and defended. Zone Six – (Steyn City): · One of the smaller zone, it is sandwiched between Pretoria and “The Cradle Game Reserve” · It has some of the best gardens in any of the outer zones and a lower-class population that works diligently to keep and maintain the look. However, they do not take kindly to visitors or tourist. · Everyone here feels a duty to pitch in and help out. Organized Crime: · Most of the criminal activities are handled by the gangs of Pretoria o They constantly work together to make sure not one gang gets too big to take control, and this is all rumored to be orchestrated by one man. The “King of the Slums” o There is a rumor that this is enhanced by the vast wealth exchanging hands and no one wanting to rock the boat · The Metropolitan Police Force is also a well-paid elite subsidiary of Lone Star and does its best to keep crime to a minimum throughout the city and the subsequent zones. Gangs: There are three main gangs within the city of Pretoria and one that plies in criminal activities but rumored for the good of the people…sort of like the old stories of Robinhood. · The “Hard Time Kids” reside in Alberton (Zone 03) and are the original gang before the schism that broke the most powerful into the two most powerful and largest in their respected cities. o The “Bucket Brothers” · The “Tusks” that reside within Pretoria are a colony gang that broke away when those from Cape Town started allowing non-ork and non-trolls into their ranks. They reside in Styen City (zone 06) o Like their counterparts, they are too violent to work with any minor gangs for too long. · The “Stutzer” are a white only branch of the Humanist Poli-club that works exclusively in South Africa. They reside mostly in Kempton Park (zone 02). They attack everyone that isn’t human and white. o The “5th Reich” is a German only branch of the Stutzer and a lot of members are in both gangs, you must speak German as a natural language and be able to trace your lineage. It is rumored that they are the ones that are actually in command. · The “Pretorian Guard” are as much a gang as any other group of misfit criminals. They reside primarily in Soweto (zone 04), but their reach extends all the way into the capital and inner circle. They act as defenders of the people more than violent hoodlums. o The king is a Wakyambi (elf) and is believed to have been in the city before everything went down 60+ years ago. Thus, he has a lot of pull and influence within the city and its residence. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Zulu Nation: Far to the east along the coast is the home of the Zulu tribal Nation of Elves. Visitors need to get special permits to travel past their boarders into their capital of New Hlobane; and even if you are an elf your chances are not good. There are even Wakyambi that are not even allowed to enter. Being banished is a fate worse than death to most nationals. The N3 is the highway that cuts through the capital of New Hlobane <> Leadership (movers and shakers): Celogal Xanth(m (elf) Prince) Eragor Kant(m (elf) National Military General) Larry Walker(m (elf) Chief City Relation Advisor) Arien Lace(f (elf) Chief Royal Attendant) Grant Evans(m (human) Pretoria Diplomat and Ambassador) Yalaris Moot(f (elf) Cape Town Diplomat and Ambassador) Camanchi(f (shapechanger) Willowton District Alderman) Wami Chundo(m Lincoln Meade District Alderwoman) Olas Munga(m (elf) Loop District Alderman) Reidrey Hado(m (ork) Downtown District Alderman) Eris Jalamba(f (elf) Clarendon District Alderwoman) Popau Lolula(m (elf) Scottsville District Alderman) Neighborhoods: These areas are broken into districts that each have a representative on the “High Seats” these members along with the price oversee the affairs and direction that the city will take. · Willowton o This district is northeast of the loop and is comprised mostly of industrial factories and the slums that surround them. When one pictures slums, they picture Cape Town’s Longmarket or Pretoria’s Soweto neighborhoods, but this would be more like lower-class in those cities. The nation of Zulu prides itself on maintaining their empire. · Lincoln Meade o This district is located east of the loop and is comprised of middle-class families and large parkland, that of which rivals the loop. It is one of the newer districts and is still in development, thus the lush natural aesthetics that still remain. · Loop o The Loop is the district that binds all the other districts together, it is at the center of the city and all the major roadways converge in this area. It also has the most parks and gardens of any other district. · Downtown o This district is northwest of the loop and is all larger buildings and vertical gardens. The city is surrounded by an unrelenting jungles with many unpleasant creatures and this makes it hard for farmers to keep land safe. So downtown has become the largest food depository in all of the nation. At least 2/3rds of all the high rises have some sort of agriculture built into them. · Clarendon o This district is located north-northeast of downtown and is mostly middle-class single-family homes broken into suburbs. Most of the working class live in this zone and the houses are the oldest in the city. · Signal Hill o This district is west of downtown and the loop and is a gated community and a small town in unto itself. It is also where the royal family lives in their castle and surrounding them are the uber-elite mansions. · Scottsville o This district is located south of the loop and is includes mostly tightly packed lower-class suburbs and a few middle-class houses sprinkled throughout the area of those that haven’t moved out yet. This district also has the most apartment complexed save for downtown. Organized Crime: · It is alleged that technically there is no organized crime within the Zulu nation. This is speculated with rumors and whispers that the Zulu nation is in fact a criminal organization that actually controls the nation. · This conspiracy theory is backed by stories of Zulu nationals in other parts of the country intertwined within other criminal networks. Gangs: · The “Pack” is the only one main gang within the city boundaries and it likes to keep it that way. They are rumored to be unofficial defenders and protectors of the city and the nation. They can be found throughout the whole nation. o It is mostly comprised of shapeshifters and unbound spirits
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